


Maybe it’s more akin to Ray Harryhausen having a vivid nightmare.Īnd it doesn’t happen because of careless design - it’s really a product of the game’s shape being in service of its lead character (which you usually want). If you squint, God of War 3 Remastered almost has the hand-made physicality and screen presence of Ray Harryhausen’s stop-motion effects, minus the telltale jitter.
#GOD OF WAR 3 REMASTERED 1080P#
Bumped to a razor-sharp resolution of 1080p and an unwavering 60 frames per second, the environments, muscular characters and screen-shaking animations come to an unreal life. Think of the work in Remastered as a to-do checklist, every bit as fatal to a formerly compromised presentation as Kratos’ vengeance is to the average god.
#GOD OF WAR 3 REMASTERED UPGRADE#
The PlayStation 4 upgrade really makes it a marvel all over again, even if the clean-up work is just visual. This is God of War at its heftiest, performing a kind of gameplay cinematography that puts absurd violence, story progression and glimpses of a meticulously realized world into one coherent motion. As the battle goes on, the camera flows over and under its subjects to keep up with incoming challenges to the player: there’s climbing underneath the palm of a giant hand, chain-swinging between massive shoulders, frantic fighting on a gnarled wrist and a multi-stage showdown against Poseidon, the massive oceanic god that just manages to fit into an already crowded frame. God of War 3 starts with one of the most well-assembled spectacles in modern games, and though its impact dissipates over the course of your rampage it remains the crystallized form of God of War’s aspirations as a series.
